tex
texture
color
alpha
geo
geometry
normal
view
world_pos
rest_pos
uv
reflection
hs_shadow
hue_sat
color
hue
saturation
value
fac
color
hs_002
hue_sat
color
hue
saturation
value
fac
color
hs_001
hue_sat
color
hue
saturation
value
fac
color
str
shader_to_rgb_diffuse
value
ramp_008
ramp_constant
color
alpha
fac_out
fac
pos0
color0
(0,0,0,1)
pos1
color1
(1,1,1,1)
mix_004
mix/blend
color
fac
a
b
bc
bright_contrast
color
color
bright
contrast
sep_n
separate_xyz
x
y
z
vector
bevel_clamp
math/clamp01
value
a
mix_003
mix/blend
color
fac
a
b
fres
fresnel
value
ior
lw
layer_weight/fresnel
value
blend
rim_mul
math/multiply
value
a
b
rim_pow
math/power
value
a
b
mix_shader_002
mix_shader
color
fac
a
b
(0.1673,0.1673,0.1673)
gate
math/greater_than
value
a
b
gate_scale
math/multiply
value
a
b
npr_add
mix/add_emit
color
a
b
principled
principled
color
base
metallic
specular
roughness
spec_clamp
sheen
sheen_tint
normal
mix_shader_001
mix_shader
color
fac
a
b
Mini Map
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Reze Design
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Generated WGSL (fs body)
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